For any RPG campaign I run in the future, I'm going to build at least seven or eight characters that would fit in the campaign.
This serves a few purposes:
- Players new to GURPS won't have to build their own character while still learning the system. This gives them a chance to play without being overwhelmed with decisions.
- Players new to the group won't have to build their own character while still deciding if they even want to play in the group.
- Players get a whole bunch of example characters that they can compare to and get ideas from.
- New players will get to see characters that are actually balanced and they'll consider giving their characters more than just combat skills.
- If a player likes one of my example characters, they can just keep it and I just build another one. With GCS (see previous posts), this is easy enough and fairly quick.
- My players will see some of my very unique creations from their side of the table, instead of having to fight them.
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